Fraquar Alinstar
Name:
Fraquar Alinstar
Age:
30
Magic:
Earth Devil-Slayer:
A form of Lost Magic, capable of destroying demons using the elements of earth and stone. Using this magic, Fraquar is able to unleash a blast of earth and sharp stones from his mouth, cover his body in in a thin layer of dirt to protect himself, and transform his right hand into an earth claw, among other things. Fraquar is also capable fo restoring his magic by eating earth/dirt, be it natural or made by magic. Earth spells also have little effect on him unless they come from a Dragon- or God-Slayer.
Fraquars arm:
Fraquar's left arm is entirely mechanical and powered by lacrima. It is capable of causing small explosions at the palm in rapid succession or launching small fireballs from it. Despite appearances, it is very light and he is capable of moving at great speeds with it, closing gaps with surprising speeds. Despite that, he is only capable of moving that quickly in short bursts.
Magic Level:
S
History:
Born an orphan, Fraquar led a life on the streets in a big town and survived to rise. Cunning and resourceful but also a person of honor, Fraquar never resorted to stealing or begging to get what he wanted, but rather worked for it and worked hard. He was well liked in his village and no one cared for his status, as everyone was willing to let the young boy stay in their home, knowing he would pay them back in some way.
Aiming to make something of himself, Fraquar saw the easiest way to do that was through military. One of his friends, Siegurd, was from a military family and helped Fraquar when the boy wasn't working, teaching him how to use a sword as well a magic, for which Fraquar had an affinity for Earth Magic. Dedicated to his goal, Fraquar picked things up quickly and mastered most within the year he was taught them. By the time he was fifteen, he was able to take on one of the town's guardsmen and defeat them with ease.
Fraquar joined the military when he turned eighteen and quickly gained the attention of his superiors due to his skills with magic and a blade and joined the ranks with ease. Within the year, he was in the ranks of the Rune Knights, doing various jobs to the Magic Council, some of them alongside his old friend Siegurd. During one of these missions, Fraquar came across an old book in some ruins, preserved by magic. The book held details of a lost magic and Fraquar took it with him, keeping it a secret from all but his friend.
As time went by, Fraquar came to lead his own squadron of Rune Knights and was well respected. With respect came hate though, and a ranking officer, fearful that Fraquar might take his position, sent Fraquar's squad on a suicide mission while leaving out key details. Fraquar led his squad, feeling sure this would be an easy mission to hunt down a local monster causing trouble. What he hadn't been told was that the monster was an experiment gone wrong.
When Fraquar and his squad came across the beast, it attacked without warning or mercy. The creature had a viel around it that made it hard to track and it tore through Fraquar's men like a hot knife through butter, killing every last one of them. Fraquar was only able to slay the beast by letting it take his left arm. Alone, in the middle of no where with his arm missing, Fraquar's chances of survival were slim. Luckily, his friend Siegurd arrived just before he was about to die and Fraquar managed to live.
Steaming and full of anger, Fraquar left the military and set out on his own. The first thing he did was visit a man who owed him a favor and had a talent for making complicated machinery. The man fashioned Fraquar a mechanical arm, powered by lacrima and that drained the magical energy from the air to keep the lacrima powered. After getting the arm surgically attached to himself, Fraquar spent from time getting used to it and maintaining it before setting off.
Over the next few years, Fraquar attacked assets of the officer that had doomed his squad, making himself a criminal. During this time he also rescued a young girl named Pyrrha and joined a group called the Riders. At first he cooperated, thinking that their leader would help him kill the officer. When he found out their leader was really planning before the take over, and that he planned on harm Pyrrha, Fraquar lost it and engaged the man in battle. It was long and lasted hours but in the end, Fraquar managed to subdue the man.
Bringing him before the magic council, Fraquar handed his former leader over to them along with another former partner in exchange for a full pardon. Realizing he was helping a bigger problem then he was solving, Fraquar let go of his grudge began forming a guild to help make the world a better place, calling upon old friends to help him start it up.
Personality:
Strong, resolute, and a man of his word, Fraquar was the ideal soldier. Caring about the people under his care, Fraquar is a commander his will push his people while still looking out for them, putting their wellbeing before all else. Knowing of his past crimes, he is trying to make amends, though he knows his crimes are hard to forgive.
In battle, Fraquar keeps his calm and reacts to situations with precision and planning. He only loses his cool when someone under his command is harmed in a serious way that could possibly kill them. At that point, he uses his anger to better himself midbattle and make himself a force to be reckoned with. Due to the events of his past, he has a hard time forgiving those who harm his friends and comrades.
Team Members:
Jack, Lyon, Necro
Three Strengths:
1. Master Swordsman: Fraquar is stilled in the use of a sword, wielding one in conjunction with his arm and magic with incredible ease
2. Incredible Strength: Fraquar is incredibly strong, wielding his sword with one hand with relative ease. This strength also results in his incredible speed.
3. Massive Endurance: Fraquar knows how to take a beating before going down. The man survived getting his arm ripped off and going several miles before getting medical treatment.
Three Weaknesses:
1. Overheating: Fraquar's mechanical arm is prone to overheating and while it can still function, the heat causes harm to Fraquar. He has improved the cooling system considerably over time, but it is far from perfect.
2. Close to Mid-range Fighter: Long Range attacks are Fraquar's main weakness but he is capable of dealing with them. He has no counter attacks though.
3. Never stops: Fraquar will put his life on the line to complete his objective. Once he sets his mind to something, only death will stop him.
Greatest Love:
unknown
Motivation:
unknown agenda
Fraquar Alinstar
Age:
30
Magic:
Earth Devil-Slayer:
A form of Lost Magic, capable of destroying demons using the elements of earth and stone. Using this magic, Fraquar is able to unleash a blast of earth and sharp stones from his mouth, cover his body in in a thin layer of dirt to protect himself, and transform his right hand into an earth claw, among other things. Fraquar is also capable fo restoring his magic by eating earth/dirt, be it natural or made by magic. Earth spells also have little effect on him unless they come from a Dragon- or God-Slayer.
Fraquars arm:
Fraquar's left arm is entirely mechanical and powered by lacrima. It is capable of causing small explosions at the palm in rapid succession or launching small fireballs from it. Despite appearances, it is very light and he is capable of moving at great speeds with it, closing gaps with surprising speeds. Despite that, he is only capable of moving that quickly in short bursts.
Magic Level:
S
History:
Born an orphan, Fraquar led a life on the streets in a big town and survived to rise. Cunning and resourceful but also a person of honor, Fraquar never resorted to stealing or begging to get what he wanted, but rather worked for it and worked hard. He was well liked in his village and no one cared for his status, as everyone was willing to let the young boy stay in their home, knowing he would pay them back in some way.
Aiming to make something of himself, Fraquar saw the easiest way to do that was through military. One of his friends, Siegurd, was from a military family and helped Fraquar when the boy wasn't working, teaching him how to use a sword as well a magic, for which Fraquar had an affinity for Earth Magic. Dedicated to his goal, Fraquar picked things up quickly and mastered most within the year he was taught them. By the time he was fifteen, he was able to take on one of the town's guardsmen and defeat them with ease.
Fraquar joined the military when he turned eighteen and quickly gained the attention of his superiors due to his skills with magic and a blade and joined the ranks with ease. Within the year, he was in the ranks of the Rune Knights, doing various jobs to the Magic Council, some of them alongside his old friend Siegurd. During one of these missions, Fraquar came across an old book in some ruins, preserved by magic. The book held details of a lost magic and Fraquar took it with him, keeping it a secret from all but his friend.
As time went by, Fraquar came to lead his own squadron of Rune Knights and was well respected. With respect came hate though, and a ranking officer, fearful that Fraquar might take his position, sent Fraquar's squad on a suicide mission while leaving out key details. Fraquar led his squad, feeling sure this would be an easy mission to hunt down a local monster causing trouble. What he hadn't been told was that the monster was an experiment gone wrong.
When Fraquar and his squad came across the beast, it attacked without warning or mercy. The creature had a viel around it that made it hard to track and it tore through Fraquar's men like a hot knife through butter, killing every last one of them. Fraquar was only able to slay the beast by letting it take his left arm. Alone, in the middle of no where with his arm missing, Fraquar's chances of survival were slim. Luckily, his friend Siegurd arrived just before he was about to die and Fraquar managed to live.
Steaming and full of anger, Fraquar left the military and set out on his own. The first thing he did was visit a man who owed him a favor and had a talent for making complicated machinery. The man fashioned Fraquar a mechanical arm, powered by lacrima and that drained the magical energy from the air to keep the lacrima powered. After getting the arm surgically attached to himself, Fraquar spent from time getting used to it and maintaining it before setting off.
Over the next few years, Fraquar attacked assets of the officer that had doomed his squad, making himself a criminal. During this time he also rescued a young girl named Pyrrha and joined a group called the Riders. At first he cooperated, thinking that their leader would help him kill the officer. When he found out their leader was really planning before the take over, and that he planned on harm Pyrrha, Fraquar lost it and engaged the man in battle. It was long and lasted hours but in the end, Fraquar managed to subdue the man.
Bringing him before the magic council, Fraquar handed his former leader over to them along with another former partner in exchange for a full pardon. Realizing he was helping a bigger problem then he was solving, Fraquar let go of his grudge began forming a guild to help make the world a better place, calling upon old friends to help him start it up.
Personality:
Strong, resolute, and a man of his word, Fraquar was the ideal soldier. Caring about the people under his care, Fraquar is a commander his will push his people while still looking out for them, putting their wellbeing before all else. Knowing of his past crimes, he is trying to make amends, though he knows his crimes are hard to forgive.
In battle, Fraquar keeps his calm and reacts to situations with precision and planning. He only loses his cool when someone under his command is harmed in a serious way that could possibly kill them. At that point, he uses his anger to better himself midbattle and make himself a force to be reckoned with. Due to the events of his past, he has a hard time forgiving those who harm his friends and comrades.
Team Members:
Jack, Lyon, Necro
Three Strengths:
1. Master Swordsman: Fraquar is stilled in the use of a sword, wielding one in conjunction with his arm and magic with incredible ease
2. Incredible Strength: Fraquar is incredibly strong, wielding his sword with one hand with relative ease. This strength also results in his incredible speed.
3. Massive Endurance: Fraquar knows how to take a beating before going down. The man survived getting his arm ripped off and going several miles before getting medical treatment.
Three Weaknesses:
1. Overheating: Fraquar's mechanical arm is prone to overheating and while it can still function, the heat causes harm to Fraquar. He has improved the cooling system considerably over time, but it is far from perfect.
2. Close to Mid-range Fighter: Long Range attacks are Fraquar's main weakness but he is capable of dealing with them. He has no counter attacks though.
3. Never stops: Fraquar will put his life on the line to complete his objective. Once he sets his mind to something, only death will stop him.
Greatest Love:
unknown
Motivation:
unknown agenda