Delsin Jones
Name:
Delsin Jones
Age:
21
Magic:
Guns Magic -
A form of magic revolving around the use of gun and the magic bullets loaded into them. Depending on the bullet loaded and fired from the gun, the bullet will have different, magical effects, from firing an explosive shot to a tornado, to a shot that acts like a flash grenade. While highly adaptable, the user needs quick reflexes to stand a chance in melee combat, with they wish to hit their opponent.
Magic Level:
B
History:
Born on a farm in central Fiore, Delsin was always fascinated by magic, even though he thought it out of his reach. As such, he focused on helping his parents out around the farm, which included how to work and fire a gun from his father, to take care of wild animals that would harm their livestock. On occasion, he would enter local shooting competitions and over the years gained several trophies.
When he was fifteen, he watched a competition between magic users and it was here that he first saw Guns Magic at work. Surprised to see a magic that even he could use, he asked the user about it and, several days and conversation later, he had a supply of magic bullets and a teacher to help him.
Working as a bounty hunter alongside his teacher, Delsin came into money easily and quickly picked up on what bullets to use when. He and his teacher occasionally help the Rune Knights and it was through this work that he met Siegurd. When Fraquar refounded the Riders as an official guild, he sent an invite at Siegurds recommendation to Delsin who accepted it, as his teacher had let him go and he felt more like working with others then solo.
Personality:
Laid back and cool as ice, Delsin is rarely seen without a smile on his face or a joke on his lips. He loves to make fun of people and sometimes embarrass them if it means getting a laugh out of other. Beneath this though, he is kind and considerate of those around him and can be more observant then others might think.
Team Members:
none
Three Strengths:
1. Expert marksman and long-range specialist.
2. Adaptive magic
3. Easy to get along with
Three Weaknesses:
1. Few outs when stuck in close range
2. Limited Ammo supply
3. Has a hard time being taken seriously.
Greatest Love:
A nice easy day
Motivation:
To just go through the motions of life and enjoy the ride.
Delsin Jones
Age:
21
Magic:
Guns Magic -
A form of magic revolving around the use of gun and the magic bullets loaded into them. Depending on the bullet loaded and fired from the gun, the bullet will have different, magical effects, from firing an explosive shot to a tornado, to a shot that acts like a flash grenade. While highly adaptable, the user needs quick reflexes to stand a chance in melee combat, with they wish to hit their opponent.
Magic Level:
B
History:
Born on a farm in central Fiore, Delsin was always fascinated by magic, even though he thought it out of his reach. As such, he focused on helping his parents out around the farm, which included how to work and fire a gun from his father, to take care of wild animals that would harm their livestock. On occasion, he would enter local shooting competitions and over the years gained several trophies.
When he was fifteen, he watched a competition between magic users and it was here that he first saw Guns Magic at work. Surprised to see a magic that even he could use, he asked the user about it and, several days and conversation later, he had a supply of magic bullets and a teacher to help him.
Working as a bounty hunter alongside his teacher, Delsin came into money easily and quickly picked up on what bullets to use when. He and his teacher occasionally help the Rune Knights and it was through this work that he met Siegurd. When Fraquar refounded the Riders as an official guild, he sent an invite at Siegurds recommendation to Delsin who accepted it, as his teacher had let him go and he felt more like working with others then solo.
Personality:
Laid back and cool as ice, Delsin is rarely seen without a smile on his face or a joke on his lips. He loves to make fun of people and sometimes embarrass them if it means getting a laugh out of other. Beneath this though, he is kind and considerate of those around him and can be more observant then others might think.
Team Members:
none
Three Strengths:
1. Expert marksman and long-range specialist.
2. Adaptive magic
3. Easy to get along with
Three Weaknesses:
1. Few outs when stuck in close range
2. Limited Ammo supply
3. Has a hard time being taken seriously.
Greatest Love:
A nice easy day
Motivation:
To just go through the motions of life and enjoy the ride.