Argus Leandros
Name:
Argus Leandros (The Crimson Demon)
Age: 25
Magic:
Crimson Godslayer Magic: This strange variant of the rare Slayer Magic feeds on feelings of Rage, battle/bloodlust, and other such emotions, whether they're the users own or that if those around him. He doesn't drain the emotion so much as his ability is empowered by it's presence. The angrier his foe, the stronger the magic will be as a result. That being said, if he's fighting a foe that's good at keeping their cool, while his annoyance will make it stronger as well, he gets a bigger boost with the emotions of others. So if he's flying solo against an opponent who can control their emotions, he's probably in for a hard time
This magic allows the user to summon a pitch black energy with a intense red corona that can take on the properties of lightning, fire, and pure magical energy, while being none of those things. This gives it a good range of offensive versatility, but it has no real defensive capabilities beyond 'Blast whatever is coming at you into smithereens'. This energy is highly destructive and corrosive, as contact with it will cause degradation of armors, clothes, even magic protection barriers, the amount of which depends on how concentrated the attack was, how much power it was packing, and the amount of energy that was used. This means that, given time, he can break through virtually any defense and is impossible to trap for an indefinite amount of time. Sooner or later, he will get out.
Crimson Godslayer Magic is also capable of imbuing itself onto weapons and objects the user touches, though the destructive nature usually causes them to self-destruct shortly after. Only a few types of materials can handle the magic affects, while everything else either turns to dust . . . or explodes.
Magic level:
A
Magic:
Re-quip
Argus learned a bit of requip magic over the years, enabling him to summon any weapon he's collected. Almost all of them are either throw-aways that will end up going boom in the long run, or useful pranking, trapmaking, or distraction tools that he uses to keep his enemy on their toes. He does have, however, two weapons that he saves for special cases. The Crimson Nightmare, made by a blacksmith of impressive skill, made using the scavenged bones and scale of old dragon corpses to make a blade of extreme resiliency. It's nearly indestructable ,and able to take on his power with out a strain ,even when he put all his power into it. The blade doesn't have much of an edge naturally, but when imbued with the power of his magic, the corrosive powers of the energy become concentrated onto the edge, making it so that it can cut through a lot of materials with ease, and allow for a more potent application of the curse degradation abilities.
His second weapon is a 3 part staff known as Mehrune's Chain, which is made of the same material as his blade and with him in mind. The staff can actually hold a set amount of the curse within itself, connecting the 3 parts of the staff with a flexible beam of the stuff and allowing him to manipulate it's movements. He can also make constructs with the energy, increasing the versatility of the weapon, and making it so his foes never no what quite to expect from him.
Magic level:
C-B
History:
Argus grew up in the hand of a dark guild, the name of which he doesn't know, as a slave that was made to fight for his life in their arena. He was forced to kill others for the entertainment of others, and he hated the guild for it. He tried to escape multiple times, but failed every time. One day, when he was 12, he discovered an ancient looking Grimoire, which he somehow managed to get back to his cell without his guards knowing. Whenever it was safe, Argus would pour himself over the text, having learned how to read from another slave years earlier. He was able to learn the lost magic of the Grimoire at an amazing seed, especially when considering he'd never had a lesson in magic in all his life.
One day, 5 years after getting the grimoire, Argus was able to escape from the guild, emerging from the flames of the burning Guild hall as a Crimson Godslayer. He barely made it out with his life, however, as his understanding of the old magic was very basic. The only reason he could was because there was so much anger and resentment in the Arena, it fueled his powers far beyond what he should've been capable of. In the years that followed, he'd take on work as a mercenary, slowing familiarizing himself with civilized society and gaining lots of combat experience through his work. Now, still learning from the Crimson Grimoire(as he likes to call it), he has set out to find himself a guild, eager to make new friends and go on new adventures, as well as helping others to the best of his ability.
Personality:
Argus is kind, but has a mischievous streak a mile long. He' also a bit of a shameless pervert, earning the wrath of many women through his inability to control himself. He likes to party and be with people, and now that he's free from the arena, he's seeking out a guild that he can really let loose and have fun in.
Guild stuff:
Currently looking for one to join, doesn't have much of an idea yet
3 Strengths:
1. A fast, agile fighter, with impressive reflexes and reaction time
2. Has an innate understanding of magic to the extent that he can learn even difficult magics fairly quickly, in relation to the time one would usually spend on it.
3. Is good at figuring people out, finding out what makes them hapy and what makes them angry through close observation
Three weaknesses:
1.Reckless in combat
2. Easily distracted and baited by his vices, especially women
3. Is a bit of a danger to himself in that he'll put his body on the line for another person with little hesitation
Greatest Love:
Having fun with people and enjoying life
Motivation:
To fight for those who can't fight for themselves
Additional details:
Argus has been accused of using his magic's corrosive properties to dismantle the clothes of woman to see them nude, and every time he's denied it. He was never able to do it with a straight face, but he denies none the less.
Spell List:
Crimson God's Bellow: Godslayer equivalent of Dragonslayer's Roar attack.
Crimson God's Fist: Godslayer equivalent of Dragonslayer's Iron Fist attack.
Crimson Godslayer's Wrathful Upheaval: Normally , this just causes the ground underneath Argus to erupt, usually with a diameter 2-5 meters and a height of 20-40, depending on the amount of energy put into it. However, if his magic is in flame form, that makes it so that, along with the usual eruption, any spot of active crimson flame will also rise in a similar style, making it much more versatile and dangerous. A side effect of this attack is that it sends a decently strong shockwave outwards, providing some knock back to get enemies away.
Crimson God's Divine Blessing: This magic allows Argus to let out a flow of his magic into any inanimate objects in range. Due to how his magic works, this can only benefit a foe for so long before their equipment breaks, most of the time in an explosive manner. It also serves to weaken armors and weapons before to destroying them, making it very effective against mages that rely on such things.
Gathering Point: This spell allows Argus to choose a point to concentrate all of his active magic on, whether it be himself or some point in space. It costs almost nothing to activate or maintain, but the point is completely stationary and thus can't be used to give him pseudo-homing capabilities.
Crimson God's Blitzkrieg: This is advanced attack is all about hitting your foe before they know what hits them, and then raining blow after blow of punishment before they can realize. After using A moderate to large sized upheaval attack, Argus places a gathering point on himself to focus all of the energy on him, partially infusing it into his body before unleashing a barrage of energy beams into the sky. The number of these can be as many as he can handle, and with them he forms as many halos as he can sustain, the maximum at this moment being ten, hough it'll leave him very much drained after the attack is finished so he hardly goes near that number.
Next, Argus charges the foe to deliver a powerful uppercut, enhancing his speed by blasting himself forward with a burst of magic, of which the Lightning property will move him the fastest. After the foe is launched into the air, they'll either be launch into(if their is only one) or between the halos in the air, upon which they'l find themselves bombarded with more energy attacks, This can be down any number of ways, and vcan even be used to bounce the foe up and down between earth and sky if Argus wanted to, but most times it's just an overwhelming barrage sending them to earth, before being hit by another barrage of empowered fists. After that attack, the foe is sent flying to the side as Argus leaps up into the air, calling all of the magic that is currently active into his fist before landing a coup de grace on his foe.
This attack, even at it's most minimal, is rather taxing and will always leave him fatigued afterwards, it's only a matter of severity.
Crimson God's Pulse: Argus lashes out with a palm imbued with his magic, sending out a circular shockwave that is meant to knock foe's back rather than due damage. However, the fire form will has a high chance to set the target alight and the lightning form will also have a chance to paralyze the foe, though the chance of hat happening is not as high.
Argus Leandros (The Crimson Demon)
Age: 25
Magic:
Crimson Godslayer Magic: This strange variant of the rare Slayer Magic feeds on feelings of Rage, battle/bloodlust, and other such emotions, whether they're the users own or that if those around him. He doesn't drain the emotion so much as his ability is empowered by it's presence. The angrier his foe, the stronger the magic will be as a result. That being said, if he's fighting a foe that's good at keeping their cool, while his annoyance will make it stronger as well, he gets a bigger boost with the emotions of others. So if he's flying solo against an opponent who can control their emotions, he's probably in for a hard time
This magic allows the user to summon a pitch black energy with a intense red corona that can take on the properties of lightning, fire, and pure magical energy, while being none of those things. This gives it a good range of offensive versatility, but it has no real defensive capabilities beyond 'Blast whatever is coming at you into smithereens'. This energy is highly destructive and corrosive, as contact with it will cause degradation of armors, clothes, even magic protection barriers, the amount of which depends on how concentrated the attack was, how much power it was packing, and the amount of energy that was used. This means that, given time, he can break through virtually any defense and is impossible to trap for an indefinite amount of time. Sooner or later, he will get out.
Crimson Godslayer Magic is also capable of imbuing itself onto weapons and objects the user touches, though the destructive nature usually causes them to self-destruct shortly after. Only a few types of materials can handle the magic affects, while everything else either turns to dust . . . or explodes.
Magic level:
A
Magic:
Re-quip
Argus learned a bit of requip magic over the years, enabling him to summon any weapon he's collected. Almost all of them are either throw-aways that will end up going boom in the long run, or useful pranking, trapmaking, or distraction tools that he uses to keep his enemy on their toes. He does have, however, two weapons that he saves for special cases. The Crimson Nightmare, made by a blacksmith of impressive skill, made using the scavenged bones and scale of old dragon corpses to make a blade of extreme resiliency. It's nearly indestructable ,and able to take on his power with out a strain ,even when he put all his power into it. The blade doesn't have much of an edge naturally, but when imbued with the power of his magic, the corrosive powers of the energy become concentrated onto the edge, making it so that it can cut through a lot of materials with ease, and allow for a more potent application of the curse degradation abilities.
His second weapon is a 3 part staff known as Mehrune's Chain, which is made of the same material as his blade and with him in mind. The staff can actually hold a set amount of the curse within itself, connecting the 3 parts of the staff with a flexible beam of the stuff and allowing him to manipulate it's movements. He can also make constructs with the energy, increasing the versatility of the weapon, and making it so his foes never no what quite to expect from him.
Magic level:
C-B
History:
Argus grew up in the hand of a dark guild, the name of which he doesn't know, as a slave that was made to fight for his life in their arena. He was forced to kill others for the entertainment of others, and he hated the guild for it. He tried to escape multiple times, but failed every time. One day, when he was 12, he discovered an ancient looking Grimoire, which he somehow managed to get back to his cell without his guards knowing. Whenever it was safe, Argus would pour himself over the text, having learned how to read from another slave years earlier. He was able to learn the lost magic of the Grimoire at an amazing seed, especially when considering he'd never had a lesson in magic in all his life.
One day, 5 years after getting the grimoire, Argus was able to escape from the guild, emerging from the flames of the burning Guild hall as a Crimson Godslayer. He barely made it out with his life, however, as his understanding of the old magic was very basic. The only reason he could was because there was so much anger and resentment in the Arena, it fueled his powers far beyond what he should've been capable of. In the years that followed, he'd take on work as a mercenary, slowing familiarizing himself with civilized society and gaining lots of combat experience through his work. Now, still learning from the Crimson Grimoire(as he likes to call it), he has set out to find himself a guild, eager to make new friends and go on new adventures, as well as helping others to the best of his ability.
Personality:
Argus is kind, but has a mischievous streak a mile long. He' also a bit of a shameless pervert, earning the wrath of many women through his inability to control himself. He likes to party and be with people, and now that he's free from the arena, he's seeking out a guild that he can really let loose and have fun in.
Guild stuff:
Currently looking for one to join, doesn't have much of an idea yet
3 Strengths:
1. A fast, agile fighter, with impressive reflexes and reaction time
2. Has an innate understanding of magic to the extent that he can learn even difficult magics fairly quickly, in relation to the time one would usually spend on it.
3. Is good at figuring people out, finding out what makes them hapy and what makes them angry through close observation
Three weaknesses:
1.Reckless in combat
2. Easily distracted and baited by his vices, especially women
3. Is a bit of a danger to himself in that he'll put his body on the line for another person with little hesitation
Greatest Love:
Having fun with people and enjoying life
Motivation:
To fight for those who can't fight for themselves
Additional details:
Argus has been accused of using his magic's corrosive properties to dismantle the clothes of woman to see them nude, and every time he's denied it. He was never able to do it with a straight face, but he denies none the less.
Spell List:
Crimson God's Bellow: Godslayer equivalent of Dragonslayer's Roar attack.
Crimson God's Fist: Godslayer equivalent of Dragonslayer's Iron Fist attack.
Crimson Godslayer's Wrathful Upheaval: Normally , this just causes the ground underneath Argus to erupt, usually with a diameter 2-5 meters and a height of 20-40, depending on the amount of energy put into it. However, if his magic is in flame form, that makes it so that, along with the usual eruption, any spot of active crimson flame will also rise in a similar style, making it much more versatile and dangerous. A side effect of this attack is that it sends a decently strong shockwave outwards, providing some knock back to get enemies away.
Crimson God's Divine Blessing: This magic allows Argus to let out a flow of his magic into any inanimate objects in range. Due to how his magic works, this can only benefit a foe for so long before their equipment breaks, most of the time in an explosive manner. It also serves to weaken armors and weapons before to destroying them, making it very effective against mages that rely on such things.
Gathering Point: This spell allows Argus to choose a point to concentrate all of his active magic on, whether it be himself or some point in space. It costs almost nothing to activate or maintain, but the point is completely stationary and thus can't be used to give him pseudo-homing capabilities.
Crimson God's Blitzkrieg: This is advanced attack is all about hitting your foe before they know what hits them, and then raining blow after blow of punishment before they can realize. After using A moderate to large sized upheaval attack, Argus places a gathering point on himself to focus all of the energy on him, partially infusing it into his body before unleashing a barrage of energy beams into the sky. The number of these can be as many as he can handle, and with them he forms as many halos as he can sustain, the maximum at this moment being ten, hough it'll leave him very much drained after the attack is finished so he hardly goes near that number.
Next, Argus charges the foe to deliver a powerful uppercut, enhancing his speed by blasting himself forward with a burst of magic, of which the Lightning property will move him the fastest. After the foe is launched into the air, they'll either be launch into(if their is only one) or between the halos in the air, upon which they'l find themselves bombarded with more energy attacks, This can be down any number of ways, and vcan even be used to bounce the foe up and down between earth and sky if Argus wanted to, but most times it's just an overwhelming barrage sending them to earth, before being hit by another barrage of empowered fists. After that attack, the foe is sent flying to the side as Argus leaps up into the air, calling all of the magic that is currently active into his fist before landing a coup de grace on his foe.
This attack, even at it's most minimal, is rather taxing and will always leave him fatigued afterwards, it's only a matter of severity.
Crimson God's Pulse: Argus lashes out with a palm imbued with his magic, sending out a circular shockwave that is meant to knock foe's back rather than due damage. However, the fire form will has a high chance to set the target alight and the lightning form will also have a chance to paralyze the foe, though the chance of hat happening is not as high.